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John Sonmez is a Pluralsight author of over 25 courses spanning a wide range of topics from mobile development to IoC containers. He is a frequent guest on podcasts such as DotNetRocks and Hanselminutes. John has created applications for iOS, Android and Windows Phone 7 using native tools, HTML5, and just about every cross platform solution available today. He has a passion for Agile development and is engaged in a personal crusade to make the complex simple. John is a DZone MVB and is not an employee of DZone and has posted 86 posts at DZone. You can read more from them at their website. View Full User Profile

Beginning HTML 5 Game Development With Quintus

10.27.2013
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I am super excited about my latest Pluralsight course:

Beginning HTML 5 Game Development With Quintus

I have been a vocal skeptic of JavaScript, it is no secret.  But lately I’ve been becoming more and more convinced that even if there are some aspects of the language that I don’t like, it is an extremely powerful language that, if used right, can allow for a flexibility that can simplify many problem domains.

It is really amazing how easily you can use HTML5 and JavaScript to create a real game that runs in a browser on many different devices.

2013 10 28 13 37 25 Beginning HTML 5 Game Development With Quintus

Here is the official course description:

Game development is awesome! And it is actually much easier than you think, especially now that you can develop games completely using web technologies you probably are already familiar with.

Modern browsers today that have support for HTML5 and fast JavaScript engines are more than capable of running complex games that would have been impossible years earlier.

In this course, I’ll show you how to create a complete game using only HTML5 and JavaScript. We’ll start off by learning the basics of game development and the basics of how HTML5 and modern browser technologies support it.

Then, we’ll dive right in and start implementing the basics of a game. We’ll start off by actually creating the start of a game completely from scratch, implementing everything ourselves.

Once we’ve seen the basics of doing things from scratch, we’ll introduce a JavaScript game engine to help us out as we learn about Quintus and start building our first real complete game.

From there on we’ll expand our game little by little as we add features like moving a player around and firing shots in the game. We’ll also learn how to create enemies in the game and give them some intelligence.

So, if you are interested in game development or if you just want to see what is possible with HTML5, check out this course. You’ll be surprised how easily you can put together a real HTML5 game.

The post Beginning HTML 5 Game Development With Quintus appeared first on Simple Programmer.

Published at DZone with permission of John Sonmez, author and DZone MVB. (source)

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