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I’ve been a Windows developer since 3.0 and caught the Visual Basic wave early with v1. I’ve released a “production” application in every version of VB since then (except VB for DOS). Focusing on enterprise, line-of-business development I’ve built Call Center Applications, Mortgage finance systems, Customer Relationship Management tools and more recently I’ve been in the Litigation Support/Electronic Data Discovery/Electronically Stored Information space. Greg is a DZone MVB and is not an employee of DZone and has posted 436 posts at DZone. You can read more from them at their website. View Full User Profile

[Book Review - Preview] 'LÖVE for Lua Game Programming'

11.18.2013
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The cool cats at Packt Publishing have given me the opportunity to review LÖVE for Lua Game Programming. Until getting this book, I'd not heard of LÖVE. Neither have you? Well LÖVE is...

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Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

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Seeing that, that it's open source and helps build cross platform apps, well I just had to say okay to the book review so I could learn more about it...

LÖVE for Lua Game Programming

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Preface 
Chapter 1: Getting Started with LÖVE 
Chapter 2: LÖving Up! 
Chapter 3: Before You Build a Game 
Chapter 4: Making Your First Game 
Chapter 5: More About Making the Game 
Chapter 6: Pickups and Head-Up Display and Sounds 
Chapter 7: Meeting the Bad Guy! 
Chapter 8: Packaging and Distributing Your Game

What you will learn from this book
  • Create different environments to make your games more interesting
  • Add sound and music to your games
  • Apply game physics and real-time particle collisions
  • Animate game characters using sprites
  • Deploy your games to Windows, Linux, and Mac platforms
In Detail

LÖVE is a game development framework for making 2D games using the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LÖVE2D to make any sort of interesting games.

LÖVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.

The LÖVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LÖVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.

LÖVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you’re interested in game programming, then this book is exactly what you’ve been looking for.

I plan on reading this 106 page book this week and will try to post the full review next weekend...

Disclosure of Material Connection: I received one or more of the products or services mentioned above for free in the hope that I would mention it on my blog. Regardless, I only recommend products or services I use personally and believe my readers will enjoy. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255: “Guides Concerning the Use of Endorsements and Testimonials in Advertising.

Published at DZone with permission of Greg Duncan, author and DZone MVB. (source)

(Note: Opinions expressed in this article and its replies are the opinions of their respective authors and not those of DZone, Inc.)