Did you know? DZone has great portals for Python, Cloud, NoSQL, and HTML5!

Ayende Rahien is working for Hibernating Rhinos LTD, a Israeli based company producing developer productivity tools for OLTP applications such as NHibernate Profiler (nhprof.com), Linq to SQL Profiler(l2sprof.com), Entity Framework Profiler (efprof.com) and more. Ayende is a DZone MVB and is not an employee of DZone and has posted 168 posts at DZone. You can read more from them at their website. View Full User Profile

Limit your abstractions: Application Events–Proposed Solution #2–Cohesion

02.11.2012
Email
Views: 884
  • submit to reddit

In my previous post, I spoke about ISP and how we can replace the following code with something that is easier to follow:

image_thumb3_thumb

I proposed something like:

public interface IHappenOn<T>
{
   void Inspect(T item);
}

Which would be invoked using:

container.ExecuteAll<IHappenOn<Cargo>>(i=>i.Inspect(cargo));

Or something like that.

Which lead us to the following code:

public class CargoArrived : IHappenedOn<Cargo>
{
  public void Inspect(Cargo cargo)
  {
    if(cargo.Delivery.UnloadedAtDestination == false)
      return;
      
    // handle event
  }
}

public class CargoMisdirected : IHappenedOn<Cargo>
{
  public void Inspect(Cargo cargo)
  {
    if(cargo.Delivery.Misdirected == false)
      return;
      
    // handle event
  }
}

public class CargoHandled : IHappenOn<HandlingEvent>
{
   // etc
}

public class EventRegistrationAttempt : IHappenedOn<HandlingEventRegistrationAttempt>
{
  // etc
}

But I don’t really like this code, to be perfectly frank. It seems to me like there isn’t really a good reason why CargoArrived and CargoMisdirected are located in different classes. It is likely that there is going to be a lot of commonalities between the different types of handling events on cargo. We might as well merge them together for now, giving us:

public class CargoHappened : IHappenedOn<Cargo>
{
  public void Inspect(Cargo cargo)
  {
    if(cargo.Delivery.UnloadedAtDestination)
      CargoArrived(cargo);
      
    
    if(cargo.Delivery.Misdirected)
      CargoMisdirected(cargo);
      
  }
  
  public void CargoArrived(Cargo cargo)
  {
    // handle event
  }
  
  public void CargoMisdirected(Cargo cargo)
  {
    //handle event
  }
}

This code put a lot of the cargo handling in one place, making it easier to follow and understand. At the same time, the architecture gives us the option to split it to different classes at any time. We aren’t going to end up with a God class for Cargo handling. But as long as it make sense, we can keep them together.

I like this style of event processing, but we can probably do better job at if if we actually used event processing semantics here. I’ll discuss that in my next post.

References
Published at DZone with permission of Ayende Rahien, author and DZone MVB. (source)

(Note: Opinions expressed in this article and its replies are the opinions of their respective authors and not those of DZone, Inc.)